Effective August 2020, handicaps will be calculated more frequently than monthly. However, the Golf Committee has decided to publish the handicap list on this website only once a month. Therefore, the following handicap list represents golfers' handicaps as calculated on the 1st of the month.
Handicaps are based on the assumption that every player will endeavor to make the best score they can at each hole in every round they play. The committee reserves the right, under USGA rules, to adjust a player’s handicap in the following circumstances:
· Scores improving faster than the handicap system can react
· Player manipulates round(s) – does not make best effort
Desert Greens handicaps are computed using the official USGA Handicap Rules based on the best 10 rounds of your last 20. Because we are a par 54 course, D.G. handicaps cannot be used at other courses.
Desert Greens handicaps will be based SOLELY on league play. A minimum of five rounds of league play.
If golfers wish to have a club handicap maintained (a requirement to participate in club tournaments) they must pay the $1.00 Maintenance fee for league play. For someone who is establishing their Desert Greens handicap - they will only need to pay the $1.00 Maintenance fee for each of the five (5) rounds of league play - required to calculate their handicap. The same applies to someone who is re-establishing their handicap - exception; they will need to play only three (3) rounds of league play and that will be added to their original scores required to calculate their handicap. All of the above must be attested to by a current handicapped club member.
To maintain your golf handicap you must turn in three (3) scores per month. If you do not maintain your handicap for one year then you are removed from the roster and you must establish a new handicap with five (5) rounds and your previous handicap scores will be removed from the roster.
ORGANIZED LEAGUE PLAY
Men’s league plays on Tuesday and Fridays, Women league play on Mondays and Thursdays. We have a mixed league Scramble on Saturday and a mixed league stroke play on Sunday. The entry fee for Saturdays mixed league Scramble is $4.00 ($3.00 for prize money and$1.00 for the Maintenance fee). Entry fee for the other five (5) days is $3.00 ($2.00 for prize money and$1.00 for the Maintenance fee). The Maintenance fee is for maintaining handicaps, golf course supplies, BBQ’s and other events, and maintenance workers annual bonus. Golfers may elect to pay only the $1.00 maintenance fee for league play to use their scores for handicap purposes, but will not be eligible for prizes including closest to pin prizes. As of September 1, 2017, nonresident golfers will not be allowed to play in tournaments or scrambles. They will be allowed to play in regular league play, but will not be eligible for prize money nor have handicaps maintained. They also must pay $10 green fees (unless they are relative of resident) and be invited by and play with a resident.
If you hit a house you should politely discuss it with the homeowner to make sure you have not caused damage to the house. If you hit a house and the homeowner is not home, you should leave a message with the H.O.A. Office stating the date, time and what house you hit. IT IS THE RESPONSIBILITY OF PLAYERS TO PAY FOR DAMAGE THEY CAUSE TO ANOTHER’S PROPERTY. Also, never go onto a homeowner’s property to retrieve an errant ball without the homeowner’s permission. If you cannot reach it with your retriever – it is a lost ball!
GUEST FEES AND RULES
The fee for guest players is $10.00, regardless of the number of holes played. The fee is to be placed in the honor box on the first tee. No fee is charged for immediate family members of a resident. Remember, no guest is allowed to play without a Desert Greens resident accompanying them. If you don’t play golf you must either walk with them or get a resident golfer to play with them. You, or the volunteer player, will be responsible to ensure that the guest follow all local rules and fix their divots and ball marks!
If players are seen on the course without a Desert Greens Golf Tag, they will be approached and questioned. If you are a resident please do not be offended if you are approached as we must keep non-residents off the course for the benefit of us all. If you don’t have a Golf Tag, please request one at the H.O.A. office.
HANDICAPPED FLAGS FOR GOLFERS
Flags are available for those who need them for their golf cart. You must present an Official Nevada DMV Authorization Letter (comes with your plate/placard) for a disabled License Plate/Placard/Sticker or a letter from your Doctor. The flags are available from the golf committee Treasurer or Chairman at cost. The cost is $25.00.
Only Golf Carts with official flags will be allowed off cart paths and they must follow the “90 degree rule”. In other words, enter the fairway at the nearest point perpendicular to your ball and, after your shot, return to the cart path. In no event are carts to be driven closer than 15 feet from greens and bunkers. Avoid areas that appear wet or soft (standing water) to prevent leaving track marks. When on the cart path use extreme care to avoid hitting porches, particularly when near the second/eleventh tee box area, where the cart path is narrow.
We continue to see many unrepaired ball marks on the greens. We don’t have a lot of golfers here at Desert Greens so we all need to do a better job of fixing our marks! A mark has NOT been repaired unless you look at it and would be comfortable having to putt over it the next time you play the hole.
As a refresher here’s how to repair a ball mark. Insert your ball repair tool into the outer edge of the ball divot, with the prongs angled at 45 degrees. Gently work the turf up and back into place by pushing up and forward. Repeat this step around the entire ball mark as necessary. Tap down the repaired ball mark with a putter, until the mark is as smooth as the rest of the putting surface.
As you are walking across the greens look for marks that have been missed or not completely repaired. The hardest ones to remember are when you hit the green and bounce or roll off the green. So, even if your ball ends up in the rough, be sure to check for your mark on the green.
It is the responsibility of every player to fill in their divots. If a piece of sod is intact it should be retrieved, placed in the divot and tamped down. Otherwise, the divot should be filled, level to the surrounding ground, with a mixture of sand & seed. This mixture of sand & seed is provided in a plastic bottle and is available at every tee box area. Once used, the plastic bottle should be returned to its original holder.
Please remember to pick up broken tees from the tee box area and discard them in the waste baskets provided. Broken tees cause havoc with mowers.
· Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making unnecessary noise.
· Players should ensure that any electronic device taken onto the course does not distract other players.
· On the teeing ground, a player should not tee his ball until it is his/her turn to play.
· Players should not stand close to or directly behind another players ball, or directly behind the hole, when the other player is about to play.
SAFETY! SAFETY! SAFETY!
We have had incidents where golfers have been hit by a ball! Please make sure the players ahead of you have completely cleared the areas around the green (including the cart path), before teeing off. Any of us can occasionally hit an errant shot, so please be patient and safe not sorry!
There are several holes (#7 for example) where the tee box is vulnerable to errant tee shots from the previous hole. At least one member of the group should keep an eye on the group behind them – while they are teeing off.
Golf Cart drivers, please use caution and pay attention to speed when on cart paths. Rocks are being thrown onto the golf course grass. This can cause rocks to get caught and thrown by mower blades, which can be very dangerous! When approaching aprons to the street on holes 3/12 and 5/14 slow down. Skidding into the aprons throws rocks to the side and onto the grass.
Finally, our maintenance crew makes every effort to stay out of our way during league play. So, if you are playing a practice round, please show our maintenance crew the same respect. If you come to a hole where maintenance people are working, just move on to the next hole and avoid any chance of injury to our workers.
DESERT GREENS GOLF COURSE LOCAL RULES (Revised 08/21/19)
REMEMBER – USGA RULES ALWAYS APPLY EXCEPT AS MODIFIED BY THESE LOCAL RULES. IF YOU DO NOT UNDERSTAND THESE RULES – ASK QUESTIONS.
Saturday scrambles will typically consist of 4 person teams. Teams will be determined by listing all scramble players in order of handicaps – lowest to highest. Lowest handicap players (“A” players) will draw cards to determine team captains and team number/ starting hole. Next lowest handicap players (“B” players) will draw cards to determine which team they will be on. This will continue with next lowest handicap players (“C” players) and lastly with highest handicap players (“D” players). Drawing of cards for last group will determine which of teams may have only 3 players.
When playing the Saturday scramble – the players from each team will tee off from the appropriate tee box. All players will shoot from the same position for all subsequent shots, until one player gets the ball in the hole.
Second shots will be determined from the position of all golf balls, relative to the hole. On holes 1/10, 4/13 &7/16– the second shot will be from the ball closest to the hole. On holes 2/11, 5/14 &8/17 – the second shot will be from the ball that is 2nd closest to the hole. On holes 3/12, 6/15 &9/18 – the second shot will be from the ball that is 3rd closest to the hole.
All subsequent shots will be played from the ball closest to the hole. Note; it is possible that a ball in a sand trap may be closer to the hole, than a ball on the green.
A ball out of bounds would automatically be considered the farthest from the hole.
A ball in the water would be considered closer than a ball out of bounds, but farther from the hole than any other ball in play. A ball hitting the bank and rolling back into the water is closer than a ball out of bounds and a water ball but farther than any other ball in play.
For example, from the tee, one player hits the ball on the green; second player hits the ball in the water; third and fourth players hit their balls out of bounds. On the first closest hole, the second shot would be from the location of the ball on the green. On the second closest hole, the second shot would be from the drop location (due to water ball) with a 1 stroke penalty (hitting 3rd shot). On the third closest hole, the second shot would be from the tee box (due to out of bounds balls) with a 1 stroke penalty (hitting 3rd shot).
After determining which ball will be played and the spot is marked, the ball may be lifted, cleaned, and placed within 12 inches (length of score card) of the original location. A ball may not be moved outside of a hazard. On the green, the ball may be placed within 4 inches (width of score card) of the marker.
If a team is required to use a water ball (hitting 3 from the drop zone) or a ball out of bounds (hitting 3 from the tee) – then ALL team members must hit from either the drop zone or appropriate tee box. Having met the requirements of selecting the proper second shot (plus a penalty stroke) – all following shots will be taken from the position of the ball closest to the hole.
In the event we have some 3 player teams; those teams will get 1 extra attempt for each shot and/or putt – on every hole. If the Starter decides to use the 1st & 2nd closest format (no 3rd closest) then no teams will be allowed to hit extra shots on any of the holes. The Captain will only be allowed to participate in the extra shots if he/she has a handicap of 6 or higher. The extra shot must be rotated equally among the remaining team members. The team captain will determine the rotation prior to start of play. For the player taking the extra shots on a “closest to the pin (K.P.) hole – “ONLY” the 1st tee shot will count towards the K.P.!A hole-in-one will count on either tee shot, but will not count if the team is hitting their 3rd shot from the tee box.
Players should be aware that with the 1st& 2nd format, it is possible to have consecutive odd & even number holes. Example: if a team starts on hole #2, then after playing hole #9 they will play hole #1, then hole #11 (all Odd). Also, after playing hole #18, they will finish on hole #10 (both Even).
If the second shot is determined to be from:
Tee shot out of bounds: re-tee from tee box, hitting three.
Ball in water: Holes 4/13, 7/16 & 9/18; Hit from drop zone – hitting three.
If ball crossed water, hit land, and rolled back into water; Use special designated drop area – hitting three.
Ball on Cart Path: Take free relief from Cart Path. Drop ball, no closer to the hole, then – hitting two.
Balls “in play” (excluding Out of Bounds and Water Balls) are measured from where they lie, not from where they will be dropped.